81
82
83 (Muséum National d Histoire Naturelle)
84 LED
(Grand Gallery at the National Museum of Natural History) 1793 1884 1 1995 1 2 (Troppen- 85
86 museum) 3 (Maritiem Museum Rotterdam) 4
(Guggenheim Museum, Bilbao) (Groninger Museum, Groningen) (Vitra International Furniture Manufacturing Facility and Museum, Weil am Rhein) 2004 (The Great Court) 2001 (National Museums of Scotland) (National Galleries of Scotland) (Royal Museum) (Royal Scottish Academy Building) 87
88 1.(National Museum of Ethnology, Leiden) 2004 5 2.(Horniman Museum, Music Hall)
6 1. (Imperial War Museum North) 7 2.(Holocaust Museum, Washington D.C.) 8 1. 89
2. 3D 1. (Cite des Sciences et de l Industrie, La Villette) IMAX 9 2. ( Netherlands Architecture Institute) 10 11 1. (Le Musee des Instrucments de Musque) 90
12 2. ( Science Museum) 13 14 1.(National Gallery) (MicroGallery) 15 2.(National Museum of Ethnology) 16 91
1. (Rijksmusuem, Amsterdam) (Philip Wing) 17 2. (MIHO Museum) 92
93 (Liverpool Museum, Atrium Ap-peal) Museum of Modern Art, MoMA 1997
94 IMAX 3D
95 1. http://art.tnnua.edu.tw/museum/%ba%ee%bd%d7/index3.htm 1997 e-space 66 2004 157~178 2001 165 94 12 11 95 1 16
The Real and the Virtual: Application of New Technological Media to Museum Exhibitions Feng-Ying Ken * Abstract The invention of the computer in the second half of the twentieth century and the advent of the digital information era have tremendously affected museum exhibitions. New technology has significantly influenced exhibits including the introduction of natural light or artificial illuminants, the improvement of computer-based navigation systems and the addition of audio and video effects to multimedia displays. Now museum exhibitions are not just static exhibits, but rather lively experiences meant to stimulate the senses. However, the balance between traditional and modern technology in museums and whether museum exhibitions should be a personal experience or focus more on cultural or historical objects are topics for debate. New technologies, including virtual reality, visual and audio stimulation and environmental simulation have created a so-called virtual world. On the other hand, object-driven museum exhibitions focus on cultural and historical relics to show the reality of museum collections. The latter emphasizes the reality and authenticity of cultural and historical objects. This conflict, which began in the late twentieth century, has been widely discussed. Even the definition of a museum has been reflected on, as well as the need for cultural or historical collections with actual objects. Through discussion of the new trends in museum exhibitions, this paper attempts to analyze the impact of new technologies on exhibitions. It goes a step further to discuss both the virtual side and reality aspects of museum exhibitions with the purpose of finding a balance and providing some suggestions for future development. Keywords: museum exhibitions, digital exhibitions, digital technology, exhibition renewal, audio and visual effects * Associate professor, Graduate Institute of Museology, Tainan National University of the Arts 96