網路人際關係:虛擬、真實、還是該換一種問法?(待審)

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141-1792003 1 1 enqvist.tw@yahoo.com.tw [ ]2002/12/6; [ ]2002/12/20; [ ]2002/12/30 1

142 epistemological 2002

143 identity perform essentialized practice 2 Sherry Turkle1995 Life on the Screen: Identity in the Age of the Internet Turkle multi-tasking Turkle MUDs Turkle MIT Bruckman19921993 MUDs Identity Workshop MUDs 3 playfulness 2 3 Reid1991 Curtis19921993 Bechar-Israeli1995 Bruckman 199219931996Danet1996a1996b1997Turkle1995

144 Jodi O Brien1999 cognitive scheme MUDs Slouka1998 [1995] O Brien1999 deception Turkle

145 MUDs IRC deception vs. authenticity MUDsIRC MUDs BBS Clark1998 Sherman 2002 cognitiveperceptive process social identity category scheme Jacobson1999 prototype effect

146 TANet BBS Turkle 1995 Turkle MUDs

147 LambdaMoo O Brien1999: 76-103 category social institution essential O Brien O Brien p.95 disembodied/multiplicity/fantasy vs. embodied/authenticity /reality O Brien O Brienp.88 true deception Turkle 2000

148 38 locus A B on-line game

149 Gamania Digital Entertainment Co. Ltd. none personal characternpc NPC Player KillingPK

150 NPC PK ID ID ID NPC 500 1 2001 300 1

151 4 2002 3 5 14 21 20 24 26 25 27 4 2002

152 5 6 5 6

153 Goffman1959 The Presentation of Self in Everyday Life dramaturgical approach Goffman in-the-know Goffmanp.83 Goffman perform

154 7 8 PK 7 8

155 9 9

156 10 10

157

158 mutual transformation

159

160

161 lacking of physical cues computer-mediated communication, CMC multi-channel ID

162 CMC Walther2001 E-mail Walther19921996 Social Information Processing perspectivesip SIP Walther SIP CMC CMC task-oriented Walther CMC CMC Walther 199219941996 CMC social information the rate of processing CMC smileyemotional iconemoticon

163 Walther social information ID Walther switch multi channel communication BBS Turkle1995Satan2002 KTV KTV

164 GD50

165 ~~ 11 11

166

167 Goffman

168 Goffman1959 The Presentation of Self in Everyday Life self present p.2 gives off para-language Goffman gives gives offgoffman identity 2002:5

169 ( ) 2002 agency 12 12 Baudrillard hyper-reality

170 2002:6 Turkle 13 13 Turkle

171 theme 14 Donath1999Kolko & Reid1998 continuity Turkle 14 2002 2002

172 cognitive perceptive O Brien

173 MUDs IRC MUDs IRC O Brien1999:95 disembodied/multiplicity/fantasy vs. embodied/authenticity /reality ID 15 calculative 16 disembodied ID embodied multiplicity authenticity counter 15 16 2001 pp.238-239

174 rhetorical construction Walther 17 Turkle 1995:196-200 Stewart MUD Stewart MUD MUD wizard MUD 18 Stewart MUD 17 http://eteacher.edu.tw 2002 18 Stewart MUD pp.194-196 MUD MUDs

175 Stewart reflexive project Bechar-Israeli, H.(1995). FROM <Bonehead> TO <clonehead>: Nicknames, play, and identity on Internet Relay Chat. Journal of Computer-Mediated Communication. Vol.1(2). Bruckman, A. (1992). Identity Workshop: Emergent Social and Psychological Phenomena in Text-Based Virtual. Unpublished manuscript. Online available at ftp://media.mit.edu:/pub/asb/identity-workshop. Bruckman, A. (1993). Gender swapping on the Internet. Proceedings of INET93, Reston, VA. Bruckman, A. (1996). Finding One s Own in Cyberspace.

176 Unpublished manuscript. Online available at http://www.usyd.edu.au/su/social/papers/bruck.htm. Clark, L.S. (1998). Dating on the Net: Teens and the Rise of Pure Relationships. in Jones, S.G. (Ed.), Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community, p.159-183. London: Sage. Curtis, P. (1992). Mudding: Social Phenomena in Text-Based Virtual Realities. Proceedings of 1992 Conference on Directions and Implications of Advanced Computing. Berkeley, Ca, May. Curtis, P. & Nichols D.A. (1993). MUDs Grow Up: Social Virtual Reality in the Real World. Unpublished manuscript. Online available at ftp://parcftp.xerox.com/pub/moo /papers/mudsgrowup.txt Danet, B. (1996). Text as Mask: Gender and Identity on the Internet.(vision 1.0). Paper prepared for the conference on "Masquerade and Gendered Identity," Venice, Italy. Danet, B. (1996). Text as Mask: Gender, play, and performance on the Internet. in Jones, S.G. (Ed.), Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community, p.129-158. London: Sage. Danet, B. (1997). Hmmm...Where s that smoke coming from? Writing, Play and Performance on Internet Relay Chat. Journal of Computer-Mediated Communication. Vol.2. Donath, J. (1999). Identity and Deception in the Virtual Community. in Marc A. Smith & Peter Kollock (Eds.), Communities in Cyberspace, p. 29-59. London: Routledge. Goffman, E. (1959). The Presentation of Self in Everyday Life. NY: Anchor Books. Jacobson, D. (1999). Impression Formation in Cyberspace: Online Expectations and Offline Experiences in Text-based Virtual Communities. Journal of Computer-Mediated Communication. Vol.5(1). Kolko, B.& Reid, E. (1998). Dissolution and Fragmentation:

177 Problems in On-Line Communities. in Jones, S.G. (Ed.), Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community, p.212-229. London: Sage. O Brien, J. (1999). Writing in the Body: Gender (Re)production in Online Interaction, in Marc A. Smith & Peter Kollock (Eds.), Communities in Cyberspace, p.76-104. London: Routledge. Reid, M. E. (1991). Electropolis: Communication and Community on Internet Relay Chat. Unpublished manuscript. Online available at http://eserver.org/cyber/reid.txt. Sherman, R.C. (2002). The Mind s Eye in Cyberspace: Online Perceptions of Self and Others. in Giuseppe Riva & Carlo Galimberti (Eds.), Towards Cyber Psychology: Mind, Cognitions and Society in the Internet Age, Chap.4. Amsterdam, IOS Press. Slouka, M. (1995). War of the Worlds: Cyberspace and the High-Tech Assault on Reality. NY: Basic Books. []1998 Turkle, S. (1995). Life on the screen: Identity in the Age of the Internet. New York: Simon & Schuster. Walther, J. B. (1992). Interpersonal effects in computer-mediated interaction: A Relational Perspective. Communication Research. Vol. 19(1). Walther, J. B. (1994). Interpersonal effects in computer-mediated interaction: A Meta-Analysis of Social and Antisocial Communication. Communication Research, Vol. 21. Walther, J. B. (1996). Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction. Communication Research, Vol. 23(1). Walther, J. B.; Slovacek, Celeste L.; Tidwell, Lisa C. (2001). Is a Picture Worth a Thousand Words? Communication Research, Vol. 28(1). 2002 3:1-24

178 2002 2002 2002 3:183-214 2002 N 3:149-181 1999 2001 2002 2002

179 Interpersonal Relationship in Cyberspace: On+Off Line as Everyday Life World Jia-Jing Chen Institute of Communication Studies National Chiao Tung University Abstract This paper tries to provide a new perspective to think over interpersonal relationship in cyberspace. By so doing, conversation can be made between today s mainstream theories. I will focus on two important viewpoints: duplication perspective and fluidity perspective. Both two have certain problems and limits in epistemology and attitude when studying the online/offline issues. I have conducted a one-year ethnography in the online game Lineage. After analyzing research data, I find that game players never treat online/offline as a separatable dichotomy. There is no essential boundary between these two life worlds. Finally, the features of Taiwan internet culture are considered to strengthen my arguments. Keywords: Interpersonal relationship in cyberspace, identity, interpersonal interaction, self presentation, social information, online game

180