Games Aesthetics in Art Education at the Digital Age Tien-Chun Chang Claire@cc.nctu.edu.tw (Online Game) E 200 Stocker(2001) Linz Ars Electronica Center (The San Francisco Museum of Modern Art Media Arts Council) ArtCade: Exploring the Relationship between Video Games and Art ( Mayfield,2001) 1
(Game) Alessi & Trollip (1985) Wittgenstein family resemblance 2003 Johnn Christoph Friedrich Von Schiller (1759 1805) 2
Edmund Spenser (1552 1599) (Über die Ästhetische Erziehung des Menschen, 1793) Schiller Schiller (Schiller,1993 592-596) Schiller (Schiller,1993 614-619) 3
1961 Steve Russell Computer Game Spacewar Clive Bell Tolstoy Collingwood Morris Weitz(1956) Maurice Mandelbaum(1965) Danto(1964) atmosphere George Dickie(1974) Weitz Mandelbaum Danto Timothy Binkley(1997) aesthetic artistic (1995) 1. 4
2. 3. Q Holly Solomon Gallery (Jenkins, 2003) Gerfried Stocker (2001) (Benjamin, 1968) (Aura) Gadamar(1975) 5
Nolan Bushnell (Pong) Game Boy Play Station SEGA Nintendo SONY OO Microsoft XBOX Sony Playstation 2 Nintendo Game Cube (Tomb Raider) (Adventure) (Action) (Role Playing Game) (Experience) (Health Point) (Magic Point) (Power) (Attribute) (Final Fantasy) (Dragon Quest) (Ultima) (Might and Magic) (Strategy Game) 6
(Adventure Game) 3D (Tomb Raider) (Bio Hazard) (Simulation Game) (Flight Simulator) (SimCity) (TheSims) (Sporting Game) NBA (NBA LIVE) NBA (NBA JAM) (Racing Game) (Need for Speed) (Daytona USA) (Sega Rally Champpion) (Mario Kart) (Action Game) (Super Mario Brothers) (Sonic) (Prince of Persia) (Fighting Game) 7
(Street Fighter) VR (virtual Fighter) (King of Fighter) (Tekken) (Aesthetics) (Alexander Baumgarten) 1750 Meaning Eagleton(1981) (Gigliotti,1995) Gerfried Stocker (2001) Gigliotti(1995) Ethic in Virtual World Interactivity Narractive HyperLink Ivan Sutherland 1966 Head-Mounted Display(HMD) (simulator) 8
(real-time) (imagination) (interactive) (immersion) Grau (2003) Virtual Art Virtual Art Oliver Grau 1789 Robert Barker (panorama) (immersing oneself in the image space) Gary Hill Tall Ships Virtual Art Navigation 1994 Sega WWW (Manovich,2001) Brecht(1964) Brecht 9
empowerment Brecht(1964) Brecht Immersive (Gigliotti,1995) Fluxux, Stephen Wilson(1993) 10
Christine Tamblyn(1990) Timothy Binkley(1990) (metaphors) 3D (web cam) (Agency) Navigation Vannevar Bush 1945 Hypertext link (Landow, 2001) 60 Douglas C. Englebart Theodore H. Nelson 11
1997 3D Motion Capture 12
(2003) http://www.nhu.edu.tw/~society-j/18/18-16.html (1997) (1995) Benjamin, W. (1968). The Work of Art in the Age of Mechanical Reproduction, In Arendt, H.(Ed.). Illuminations. New York: Schocken Books. Binkley, T. (1997). The vitality of Digital Creation. The Journal of Aesthetics and Art Criticism. 55(2), 107-116. Brecht, B. (1964). On Experimental Theatre. In J. Willet. Ed. Brecht on Theatre. New York: Hill and Wang. Crawford, C. (1997). The Art of Computer Game Design. Available: http://www.vancouver.wsu.edu/fac/peabody/game-book/coverpage.html Demaria, R. (2002). High Score!: The Illustrated History of Electronic Games. New York: McGraw-Hill, Inc. Eagleton, T.(1981). The ideology of the aetheics. Cambridge, MA: Basil Blackwell. Gadamar, H-G. (1975), G. Barden & J. Cumming trs., Truth and Method, London: Sheed and Ward Ltd. Gigliotti, C. (1995). Aesthetics of a virtual world. Leonardo, 28(4), 289-295. 13
Grau, O. (2003). Virtual Art, MA, Cambridge: MIT Press. Jenkins, H. (2003). Games, The New Lively Art. Available: http://web.mit.edu/21fms/www/faculty/henry3/gamesnewlively.html Landow, G. & Delany, P. (2001). Multimedia, Hypertext, Hypermedia and Literary Studies: The State of the Art New York: W.W.Norton & Company, Inc. Manovich, L. (2001). The Language of New Media, Cambridge, MA: The MIT Press. Mayfield, K (2001), Once It Was Atari, Now It's Art, Avaiable: http://www.wired.com/news/culture/0,1284,45146,00.html, (2003.8) Saltz, D. (1997). The art of interaction: Interactivity, performativity, and computers. The Journal of Aesthetics and Art Criticism, 55(2), 117-127. Schiller,F.(1967) :On the Aesthetic Education of Man in a Series of Letters.ed.&trans.By E.M.Wilkinson & L. A. Willoughby, Oxford University Press. Stocker, G. (2001). Takeover about the thing formerly known as artaec Ars. In Electronica Center, ed. Ars Electronica 2001, pp.13-17. New York: Springer-Verlag Wien. Tamblyn, C. (1990). Computer Art as Conceptual Art, Art Journal, 49, 253-256. Wilson, S.(1993). The Aesthetics and Practice of Designing Interactive Computer Events. Availabe: http://online.sfsu.edu/~swilson/papers/interactive2.html 14