4G 4G / / FIND 2013 2013 49.5 2 1 1,053 SoLoMo (social local mobile) SoLoMo Facebook Facebook Facebook (Application Programming Interface API) (Augmented Reality AR) 3D www.fisc.com.tw 55
4G 3D 4G 100Mbps 4G 4G HappiZone Facebook Facebook API Facebook Facebook Facebook API Facebook Facebook Facebook ( ) HappiZone ( ) FaceBook Facebook Facebook Facebook Azuma Combining real and virtual ( ) Interactive in real time ( ) Registered in 3-D (3D ) 56 / No.81 / 2015.01
4G Vuforia Irrlicht OpenGL ES (OpenGL for Embedded System) ( ) 2012 85.7% ( ) 4G (4G) 3G (International Telecommunication Union ITU) 1Gbps 100Mbps 4G 4G QoS 4G 1. ADSL 10 Mb 3G 2. 4G 103 5 29 4G HappiZone 1 (Application App) ( ) 2 www.fisc.com.tw 57
4G GPS LAN 4G HappiZone HappiZone 1 Facebook Facebook API 2 HappiZone 1. (1) AR 58 / No.81 / 2015.01
4G (2) (3) (4) 2. (1) Facebook API (2) 3. (1) (2) (3) Facebook ( ) 1. AR 2. (1) Facebook (2) (3) (4) AR 3D AR www.fisc.com.tw 59
4G Facebook AR 3D AR 4G (5) (6) (7) 3. 3 HappiZone HappiZone HappiZone (CHT hicloud) ( ) Android ios Google Play Apple Store ( 3 ) AR Facebook AR 4 60 / No.81 / 2015.01
4G ( ) 4 HappiZone AR 5 6 AR 5 AR 4G AR NOVA Animax AR AR 6 / 1. 2013 FIND 2013 <http://books.find. org.tw/newbook_disp.asp?book_id=244>. 2. SoLoMo. <http://zh.wikipedia.org/zhtw/solomo>. 3. Facebook <https://www. facebook.com/>. www.fisc.com.tw 61
4G 4. <http://zh.wikipedia.org/zhtw/%e6%93%b4%e5%a2%9e%e5% AF%A6%E5%A2%83>. 5. Facebook. <http://zh.wikipedia.org/zhtw/facebook>. 6. R. Azuma, A survey of augmented reality, Teleoperators and virtual environments, No. 4, Vol. 6, 1997, pp. 355-385. 7. InterLink, Future Trends in Information Technology, InterLink North Central Texas, 2013. 8. P. Milgram, H. Takemura, A. Utsumi, F. Kishino, Augmented Reality: A class of displays on the reality-virtuality continuum, In: Proceedings of SPIE Conference, Vol. 2351, USA, 1994, pp. 282-292. 9. W. Piekarski, B. Avery, B. H. Thomas, P. Malbezin, Integrated head and hand tracking for indoor and outdoor augmented reality, In: Proceedings of IEEE VR Conference, USA, 2004, pp. 11-276. 10. Vuforia. <http://www.qualcomm.com/ solutions/augmented-reality>. 11. Irrlicht. <http://irrlicht.sourceforge. net/>. 12. OpenGL ES. <http://www.khronos. org/opengles/>. 13. 2012 FIND 2012 <http://www.find.org.tw/find/ home.aspx?page=many&id=336>. 14. 4G.< http://zh.wikipedia.org/zhtw/4g>. 62 / No.81 / 2015.01