3 55 62 63 Move Component 63 70 72 73 73 Object selection Component selection UV Maya Hotkeys editor Maya 55
USING MAYA POLYGONAL MODELING Maya: Essentials Maya Essentials F8 Ctrl F9 Vertex/Face F9 F10 F11 F12 UV F8 Move Component 63 Selection Mode Field 56
POLYGONCO MPONENTS 3 Vertices Face Vertex/face / / Edge UVs UV Maya Selecting vertices F9 Vertex Point Poly Vertices 57
USING MAYA POLYGONAL MODELING F10 Edge Line Poly Edges 58
POLYGONCO MPONENTS 3 F11 Face Face Poly Face 59
USING MAYA POLYGONAL MODELING Window > Settings/Preferences > Preferences Select Faces Center Whole face Center UV UV F12 UV UVs Parm Point Poly UVs 60
POLYGONCO MPONENTS 3 Vertex/Face / Vertex/Face Ctrl-F9 Ctrl -F9 Vertex/Face / Shift 61
USING MAYA POLYGONAL MODELING Status Line Maya Essentials 1 2 Edge 3 Shift 62
POLYGONCO MPONENTS 3 Color 1 Window > Settings/Preferences > Colors 2 Active Inactive Components 3 Maya Essentiels Paint Selection Edit > Paint Selection Tool Maya Maya: Essentials UVs Vertex/Face Maya Texture View 334 63
USING MAYA POLYGONAL MODELING Maya Essentials Move Component Edit Polygons > Move Component Move Component Move Component Maya Move Component Move Component UVs Show Manipulator 3D UVs Texture View 1 2 Edit Polygons > Move Component 3 65 64
POLYGONCO MPONENTS 3 Move Component Move Component Extrude Duplicate Extract Extrude Duplicate Extract Maya 153 65
USING MAYA POLYGONAL MODELING X Y Z X Y Z Move Component 66
POLYGONCO MPONENTS 3 Maya Essentials Maya 67
USING MAYA POLYGONAL MODELING Move Vertex UV Move Component UV 3D Texture View UV 3D UV UV UV Texture View 334 Edit Polygons > Move Component 68
POLYGONCO MPONENTS 3 Global Values Other Values Offset UV Local Values Translate X Y Z 69
USING MAYA POLYGONAL MODELING Local Values Z 1 Move Face Rotate Scale Direction X Y Z X Y Z X Y Z Y 4 Global Values Translate Scale Rotate X Y Z X Y Z X Y Z Other Values Random 0 1 World Space Coords Maya Essentials Translate along normal Translate, Rotate Scale transformation Z Local center Middle 70
POLYGONCO MPONENTS 3 Backspace 40 1 2 Backspace 71
USING MAYA POLYGONAL MODELING Delete Vertex n 1 2 Edit Polygons > Delete Vertex (UVs), Backspace Delete Edge 72
POLYGONCO MPONENTS 3 Edit Polygons > Delete Edge Delete Backspace Error: Non-winged vertices cannot be deleted. Edit Polygons > Delete Vertex Error: Border Edges cannot be deleted. 73
USING MAYA POLYGONAL MODELING Transfer UV 1 2 Polygons > Transfer 3 Vertices UV Sets Vertex Color Transfer Flip Triangle Edge 74 Flip Triangle Edge 1
POLYGONCO MPONENTS 3 2 Edit Polygons > Flip Triangle Edge 0 1 2 Polygons > Reduce 3 Reduce Apply Polygon Reduce Options Polygons > Reduce 75
USING MAYA POLYGONAL MODELING Reduce by (%) 50% Percentage Preserve Properties Geometry Border Edges ( Keep Border.) Border Point Preservation Geometry Border Edges Border Point Preservation 0.5 called Border 1 Polygon Reduce Options UV Border Edges UV UV) UV Keep Map Border 76
POLYGONCO MPONENTS 3 UV UV Border Edges Hard Edges X Y smoothness soft/hard edge Keep Hard Edge Sharp Geometry Angles sharp 30 30 0.5 Line 1 Polygon Reduce Options High Curvature 0.5 Detail 1 Polygon Reduce Options 77