DAMIAN S. KWIATKOWSKI 3D Artist 585-755-4989 I damian4kwt@gmail.com Behance/damian4kwt I Linkedln/damian4kwt damiankwiatkowski.com
Title: 吀椀琀氀攀㨀吀栀攀䌀礀挀氀攀 The Cycle Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: IVlaya, Ⰰ3ds アハ ート搀猀䴀愀砀 IVlax, Ⰰ Zbrush, 娀戀爀甀猀栀 Ⰰ Premiere, 倀爀攀洀椀攀爀攀 Ⰰ After 䄀昀琀攀爀 Effects, 䔀 û 攀挀琀猀 Ⰰ 唀渀爀攀愀氀䔀渀最椀渀攀㐀 Unreal Engine 4, Ⰰ CrazyBump, 䌀爀愀稀礀䈀甀洀瀀 Ⰰ Photoshop, 倀栀漀琀漀猀栀漀瀀 Ⰰ Unreal 唀渀爀攀愀氀 kite 欀椀琀攀搀攀洀漀爀漀挀欀猀愀渀搀琀爀攀攀猀 demo rocks and trees A 䄀猀攀洀攀猀琀攀爀氀漀渀最圀䤀倀瘀椀搀攀漀最愀洀攀挀爀攀愀琀攀搀椀渀猀椀搀攀漀昀 semester long WIP video game created inside of 琀栀攀唀渀爀攀愀氀䔀渀最椀渀攀㐀 the Unreal Engine 4. Currently 䌀甀爀攀渀琀氀礀琀栀攀爀攀愀爀攀琀栀爀攀攀愀渀椀洀愀琀攀搀 there are three animated characters 挀栀愀爀愀挀琀攀爀猀眀椀琀栀瘀漀椀挀攀愀挀琀椀渀最 with voice acting. 吀栀攀挀攀渀琀攀爀瀀漀椀渀琀漀昀琀栀攀 The center point of the game 最愀洀攀椀猀 is "The ᰠ 吀栀攀倀爀漀琀攀挀琀漀爀 Protector" ᴠ whose 眀栀漀猀攀挀椀渀攀洀愀琀椀挀猀愀爀攀攀渀琀椀爀攀氀礀 cinematics are entirely finished 渀椀猀栀攀搀愀渀搀愀爀攀昀攀愀琀甀爀攀搀椀渀琀栀攀最爀愀渀搀 and are featured in the grand finale 渀愀氀攀漀昀琀栀攀最愀洀攀 of the game. 吀栀攀瀀氀愀礀攀爀椀猀昀爀攀攀琀漀眀愀氀欀愀爀漀甀渀搀椀渀琀栀攀椀渀椀琀椀愀氀愀爀攀愀眀栀椀挀栀 The player is free to walk around in the initial area which opens 漀瀀攀渀猀甀瀀愀猀琀栀攀礀挀漀洀瀀氀攀琀攀焀甀攀猀琀猀昀漀爀琀栀攀挀栀愀爀愀挀琀攀爀猀椀渀 up as they complete quests for the characters in 琀栀攀昀漀爀攀猀琀 the forest. As 䄀猀礀漀甀氀攀愀爀渀搀甀爀椀渀最琀栀攀最愀洀攀瀀氀愀礀 you learn during the gameplay, Ⰰ 琀栀攀洀愀椀渀 the main character 挀栀愀爀愀挀琀攀爀栀愀猀戀攀攀渀猀攀渀琀戀礀琀栀攀䬀椀渀最 has been sent by the King's 猀䄀爀洀礀琀漀挀漀甀渀猀攀氀 Army to counsel "The 吀栀攀倀爀漀琀攀挀琀漀爀 Protector" or 漀爀琀栀攀猀栀愀洀愀渀眀栀椀挀栀礀漀甀猀攀攀椀渀琀栀攀 the shaman which you see in the renders. 爀攀渀搀攀爀猀 The 吀栀攀爀攀愀猀漀渀昀漀爀琀栀椀猀焀甀攀猀琀椀猀琀栀攀猀甀搀搀攀渀 reason for this quest is the sudden appearance 愀瀀瀀攀愀爀愀渀挀攀漀昀愀渀愀瀀漀挀愀氀礀瀀琀椀挀伀洀攀渀眀栀椀挀栀猀椀最渀椀 of an apocalyptic Omen which signifies 攀猀愀 a great 最爀攀愀琀挀栀愀渀最攀漀爀攀瘀攀渀琀栀攀攀渀搀漀昀琀栀攀眀漀爀氀搀 change or even the end of the world. The 吀栀攀洀漀琀椀瘀攀猀 motives 昀漀爀栀椀猀愀爀椀瘀愀氀愀爀攀爀攀瘀攀愀氀攀搀琀漀礀漀甀戀礀琀栀攀甀渀椀焀甀攀昀漀甀爀 for his arrival are revealed to you by the unique four characters 挀栀愀爀愀挀琀攀爀猀椀渀猀椀搀攀漀昀琀栀攀最愀洀攀眀栀漀猀攀戀愀挀欀猀琀漀爀礀愀渀搀 inside of the game whose backstory and dialog 搀椀愀氀漀最愀爀攀氀漀漀猀攀氀礀戀愀猀攀搀漀渀昀漀甀爀䠀椀渀搀甀䜀漀搀猀 are loosely based on four Hindu Gods. They 吀栀攀礀愀氀 all play 瀀氀愀礀愀爀漀氀攀椀渀琀愀欀椀渀最愀瀀氀愀礀攀爀漀渀愀渀椀渀琀爀漀猀瀀攀挀琀椀瘀攀樀漀甀爀渀攀礀 a role in taking a player on an introspective journey 琀栀愀琀爀攀 that reflects 攀挀琀猀琀栀攀椀猀猀甀攀猀愀渀搀挀漀渀 the issues and conflicts 椀挀琀猀眀攀愀爀攀搀攀愀氀椀渀最眀椀琀栀 we are dealing with in 椀渀琀漀搀愀礀 today's 猀猀漀挀椀攀琀礀 society.
From 䘀爀漀洀 right 爀椀最栀琀琀漀氀攀昀琀㨀 to left: 1) ᰠ "The 吀栀攀倀爀漀琀攀挀琀漀爀 Protector" ᴠ 2) Player 倀氀愀礀攀爀匀琀愀爀琀漀瘀攀爀氀漀漀欀椀渀最琀栀攀漀挀攀愀渀愀渀搀挀椀琀礀 Start overlooking the ocean and city アハ ート3)"The ᴠ 吀栀攀䜀甀椀搀攀 Guide'; ᴠⰀ a 愀栀甀洀漀甀爀猀搀愀爀欀挀栀愀爀愀挀琀攀爀 humours dark character 4)Path 㐀 倀愀琀栀氀攀愀搀椀渀最甀瀀琀漀漀渀攀漀昀琀栀攀挀栀愀爀愀挀琀攀爀猀 leading up to one of the characters
Title: 吀椀琀氀攀㨀匀眀愀爀洀 Swarm Host 䠀漀猀琀 Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀一甀欀攀 used: Nuke, Ⰰ Maya, 䴀愀礀愀 Ⰰ Premiere, 倀爀攀洀椀攀爀攀 Ⰰ After 䄀昀琀攀爀䔀 Effects, û 攀挀琀猀 Ⰰ Photoshop, 倀栀漀琀漀猀栀漀瀀 Ⰰ ~1- Sixteen-second-long 匀椀砀琀攀攀渀 ⴀ 猀攀挀漀渀搀 ⴀ 氀漀渀最搀椀最椀琀愀氀洀愀欀攀甀瀀 digital makeup composite 挀漀洀瀀漀猀椀琀攀搀漀渀攀甀猀椀渀最一甀欀攀挀愀洀攀爀愀 done using Nuke camera 琀爀愀挀欀椀渀最琀漀漀氀猀愀渀搀搀攀爀椀瘀椀渀最洀攀猀栀攀猀昀爀漀洀 tracking tools and deriving meshes from camera 挀愀洀攀爀愀搀愀琀愀 data. I 䤀眀愀渀琀攀搀琀漀攀砀瀀攀爀椀洀攀渀琀 wanted to experiment with 眀椀琀栀愀渀攀砀琀攀渀搀攀搀愀洀漀甀渀琀漀昀琀椀洀攀琀栀愀琀 an extended amount of time that 琀栀攀搀椀最椀琀愀氀瀀爀漀猀琀栀攀琀椀挀椀猀猀攀攀渀 the digital prosthetic is seen, Ⰰ giving 最椀瘀椀渀最琀栀攀 the viewer 瘀椀攀眀攀爀洀漀爀攀琀椀洀攀琀漀椀渀猀瀀攀挀琀琀栀攀猀栀漀琀 more time to inspect the shot and 愀渀搀氀漀漀欀昀漀爀椀猀猀甀攀猀椀渀戀爀椀最栀琀氀椀最栀琀椀渀最 look for issues in bright lighting, Ⰰ which 眀栀椀挀栀挀栀愀氀攀渀最攀搀洀攀琀漀洀愀欀攀椀琀愀猀 challenged me to make it as realistic 爀攀愀氀椀猀琀椀挀愀猀瀀漀猀猀椀戀氀攀 as possible. Alien 䄀氀椀攀渀氀攀最猀 legs, Ⰰ 琀栀爀漀愀琀 throat and 愀渀搀猀甀瀀瀀漀爀琀椀渀最洀攀猀栀攀猀洀漀搀攀氀攀搀愀渀搀 supporting meshes modeled and rendered 爀攀渀搀攀爀攀搀椀渀䴀愀礀愀甀猀椀渀最䴀攀渀琀愀氀刀愀礀 in Maya using Mental Ray. Check 䌀栀攀挀欀漀甀琀琀栀攀瘀椀搀攀漀 out the video!
Title:TheDream Farmer Createdin:Maya,Zbrush,Substance,Renderman.InthispieceIwantedtotelastoryaboutasocietycontroledbyVirtualReality.
Title:TheDream Farmer Quote:"Now althatwasleftwasasocietyofaddicts,fulyimmersedandfulycontroled."
Title:2016PUPGroupProject Responsiblefor:Sculptingbal,doors,shuters,arch,landscape.Shadingthelandscapeandgroundfoliage.
Title:SafeRoom Createdin:Maya,Zbrush,Substance,Renderman.Thispieceisaboutfindingtheelusivehappinessintheform ofanimpossiblesafe
Title:CofeeGrinder Createdin:Maya,Mudbox,Katana,Renderman.Foundobjectmodelingandshading.Focusonproceduralshadercreation.
Title:LineManBoat Createdin:Maya,Katana,Renderman.Twoweekmodelingprojectwithfocusoneficientanimationreadytopology.
Title: 吀椀琀氀攀㨀䔀搀眀愀攀爀琀䌀漀氀椀攀爀 Edwaert Collier's 猀刀攀瘀椀瘀愀氀 Revival 匀漀昀琀眀愀爀攀甀猀攀搀㨀 アハ ート搀䌀愀琀挀栀. 23d Catch, Ⰰ IVI 䴀愀礀愀 aya, Ⰰ Software used. ~ffects, Photoshop, Premiere, 倀爀攀洀椀攀爀攀 Ⰰ After 䄀昀琀攀爀䔀 û 攀挀琀猀 Ⰰ 倀栀漀琀漀猀栀漀瀀 Ⰰ 䴀甀搀戀漀砀 /Vludbox 匀琀椀氀氀椀昀攀戀愀猀攀搀漀渀䔀搀眀愀攀爀琀䌀漀氀椀攀爀 Edwaert Collier's 猀 Still life baseddo~n IVlentalray. 嘀愀渀椀琀愀猀 刀攀渀搀攀爀攀搀椀渀䴀攀渀琀愀氀爀愀礀 "Van1tas.. " Rendere I, d feature d 1 n Printed 倀爀椀渀琀攀搀愀琀アハ ート㠀 at 38, by 戀礀 㘀 26 an 愀渀搀昀攀愀琀甀爀攀搀椀渀 RIT 刀䤀吀䠀漀渀漀爀猀䜀愀氀攀爀礀 Honors Gallery. 吀栀攀猀欀甀氀眀愀猀挀爀攀愀琀攀搀甀猀椀渀最 アハ ート搀 ated using 123d The skul! wa; c;;oximately 70 C䌀愀琀挀栀戀礀琀愀欀椀渀最愀瀀瀀爀漀砀椀洀愀琀攀氀礀㜀 atch by taking. p k leton used for 瀀栀漀琀漀猀漀昀愀氀椀昀攀猀椀稀攀搀猀欀攀氀攀琀漀渀甀猀攀搀昀漀爀 l.f sized s e hotos of a I e. and then. 洀攀搀椀挀愀氀椀氀甀猀琀爀愀琀椀漀渀愀渀搀琀栀攀渀 ~edical il~ustr~t1~v~udbox. Early on in 爀攀琀愀瀀漀氀漀最椀稀攀搀椀渀䴀甀搀戀漀砀 䔀愀爀氀礀漀渀椀渀 retapolog1zed in d t into a short first 琀栀攀瀀爀漀樀攀挀琀䤀琀甀爀渀攀搀椀琀椀渀琀漀愀猀栀漀爀琀 爀猀琀 the project I t~ rne h ~ ch can be viewed person 瀀攀爀猀漀渀渀愀爀愀琀椀瘀攀眀栀椀挀栀挀愀渀戀攀瘀椀攀眀攀搀 narrative w I online. 漀渀氀椀渀攀
Title: 吀椀琀氀攀㨀䤀渀搀甀猀琀爀椀愀氀洀漀搀攀氀猀 Industrial models Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: Maya, Ⰰ 倀栀漀琀漀猀栀漀瀀 Photoshop, Ⰰ Vray 嘀爀愀礀 These 吀栀攀猀攀洀漀搀攀氀猀眀攀爀攀挀爀攀愀琀攀搀愀猀 models were created as 瀀愀爀琀漀昀洀礀眀漀爀欀昀漀爀琀栀攀爀攀洀漀琀攀 part of my work for the remote sensing 猀攀渀猀椀渀最氀愀戀漀爀愀琀漀爀礀眀栀椀挀栀昀漀挀甀猀攀猀漀渀 laboratory which focuses on developing 搀攀瘀攀氀漀瀀椀渀最愀猀漀昀琀眀愀爀攀挀愀氀攀搀䐀䤀刀匀䤀䜀 a software called DIRSIG which 眀栀椀挀栀愀椀洀猀琀漀愀挀挀甀爀愀琀攀氀礀猀椀洀甀氀愀琀攀 aims to accurately simulate remote 爀攀洀漀琀攀椀洀愀最椀渀最 imaging. Most 䴀漀猀琀漀昀琀栀攀洀漀搀攀氀猀 of the models I 䤀栀愀瘀攀挀爀攀愀琀攀搀椀渀瘀漀氀瘀攀攀渀瘀椀爀漀洀攀渀琀 have created involve enviroment 瀀爀漀瀀猀眀栀椀挀栀栀愀瘀攀琀漀愀瀀瀀攀渀搀琀漀 props which have to append to DIRSIGs 䐀䤀刀匀䤀䜀猀猀瀀攀挀椀 specific 挀爀攀焀甀椀爀攀洀攀渀琀猀 requirements. Currently 䌀甀爀攀渀琀氀礀琀栀攀猀攀洀漀搀攀氀猀愀爀攀瀀愀爀琀漀昀愀 these models are part of a growing 最爀漀眀椀渀最氀椀戀爀愀爀礀漀昀瀀爀漀瀀猀眀栀椀挀栀挀愀渀 library of props which can 戀攀爀攀甀猀攀搀戀礀猀挀椀攀渀琀椀猀琀猀椀渀琀栀攀 be re used by scientists in the department 搀攀瀀愀爀琀洀攀渀琀琀漀愀椀搀琀栀攀洀 to aid them in 椀渀琀栀攀椀爀 their research. 爀攀猀攀愀爀挀栀
Title: 吀椀琀氀攀㨀匀漀氀愀爀䌀氀漀挀欀 Solar Clock Hard 䠀愀爀搀猀甀爀昀愀挀攀洀漀搀攀氀椀渀最瀀爀漀樀攀挀琀 surface modeling project. 吀栀攀爀攀瘀漀氀甀琀椀漀渀猀栀愀瘀攀戀攀攀渀挀愀氀挀甀氀愀琀攀搀琀漀愀挀挀甀爀愀琀攀氀礀搀攀瀀椀挀琀琀栀攀猀瀀攀攀搀愀琀眀栀椀挀栀 The revolutions have been calculated to accurately depict the speed at which 琀栀攀瀀氀愀渀攀琀猀眀漀甀氀搀洀漀瘀攀椀渀挀漀洀瀀愀爀椀猀漀渀琀漀攀愀挀栀漀琀栀攀爀 the planets would move in comparison to each other. IVlodeled 䴀漀搀攀氀攀搀愀渀搀爀攀渀搀攀爀攀搀椀渀䴀愀礀愀 and rendered in IVlaya, Ⰰ
Title: 吀椀琀氀攀㨀䐀爀愀最漀渀䌀椀琀礀 Dragon City Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: Maya, Ⰰ 䴀攀渀琀愀氀刀愀礀 Mental Ray, Ⰰ Photoshop, 倀栀漀琀漀猀栀漀瀀 Ⰰ 倀爀攀洀椀攀爀攀 Premiere 䌀漀渀挀攀瀀琀昀漀爀愀昀愀渀琀愀猀礀氀漀挀愀琀椀漀渀 Concept for a fantasy location where 眀栀攀爀攀愀挀椀琀礀椀猀戀甀椀氀琀愀爀漀甀渀搀愀 a city is built around a dragon 搀爀愀最漀渀爀攀洀愀椀渀猀 remains. 䄀爀漀甀最栀 A rough animation 愀渀椀洀愀琀椀漀渀眀愀猀爀攀渀搀攀爀攀搀漀甀琀漀昀愀 was rendered out of a camera 挀愀洀攀爀愀 fly 礀琀栀爀漀甀最栀琀栀愀琀挀愀渀戀攀 through that can be seen 猀攀攀渀漀渀氀椀渀攀 online. Hoping 䠀漀瀀椀渀最琀漀漀渀攀搀愀礀 to one day revisit 爀攀瘀椀猀椀琀琀栀攀瀀爀漀樀攀挀琀愀渀搀椀渀挀漀爀瀀漀爀愀琀攀 the project and incorporate interactivity 椀渀椀渀琀攀爀愀挀琀椀瘀椀琀礀眀椀琀栀椀渀愀最愀洀攀攀渀最椀渀攀 within a game engine. This 吀栀椀猀眀愀猀愀 was a final 渀愀氀昀漀爀洀礀 for my first 爀猀琀挀氀愀猀猀椀渀 class in 3D. アハ ート䐀 吀椀琀氀攀㨀䴀愀礀愀渀䐀攀猀琀爀漀礀攀爀 Title: Mayan Destroyer Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: Maya, Ⰰ 䴀攀渀琀愀氀刀愀礀 Mental Ray, Ⰰ Photoshop, 倀栀漀琀漀猀栀漀瀀 Ⰰ Combining 䌀漀洀戀椀渀椀渀最琀栀攀㐀攀氀攀洀攀渀琀猀 the 4 elements (Earth, 䔀愀爀琀栀 Ⰰ 䘀椀爀攀 Fire, Ⰰ 圀愀琀攀爀 Water, Ⰰ 䄀椀爀 Air) into 椀渀琀漀愀 a 昀愀渀琀愀猀礀椀氀甀猀琀爀愀琀椀漀渀搀攀瀀椀挀琀椀渀最愀 fantasy illustration depicting a creator/destroyer 挀爀攀愀琀漀爀 搀攀猀琀爀漀礀攀爀眀漀爀欀椀渀最漀渀栀椀猀 working on his newest 渀攀眀攀猀琀瀀爀漀樀攀挀琀甀猀椀渀最昀愀洀椀氀椀愀爀アハ ート䐀 project using familiar 3D concepts. 挀漀渀挀攀瀀琀猀 䘀攀愀琀甀爀攀搀漀渀刀䤀吀猀アハ ート䐀 Featured on RITs 3D digital 搀椀最椀琀愀氀搀攀猀椀最渀愀搀洀椀猀猀椀漀渀猀 design admissions advertisement. 愀搀瘀攀爀琀椀猀攀洀攀渀琀 Final 䘀椀渀愀氀瀀爀漀樀攀挀琀昀漀爀 project for my 洀礀猀攀挀漀渀搀挀氀愀猀猀 second class.
Title: 吀椀琀氀攀㨀圀攀搀渀攀猀搀愀礀爀漀漀洀 Wednesday room Lighting 䰀椀最栀琀椀渀最攀砀瀀攀爀椀洀攀渀琀愀琀椀漀渀椀渀猀椀搀攀漀昀愀猀椀洀瀀氀攀氀椀瘀椀渀最爀漀漀洀 experimentation inside of a simple living room 猀攀琀甀瀀 setup. Done 䐀漀渀攀椀渀䴀攀渀琀愀氀爀愀礀 in Mentalray.
Title:100hourproject- OceanLife Colaborativeteam competitiontocreateapiececonnectedto Calder'sCircus sculptures.iwasappointedtheleaderofmygroupandsomeofmyresponsibilitieswere organizinganddividingworkbetweenteam members,combiningalworkintothe nishedpiece,lighting,materials,andcameraanimationinsideofunrealaswelassculptingtheseaguls.
l J ' / \ ' / Title: 吀椀琀氀攀㨀刀攀瘀漀氀甀琀椀漀渀 Revolution Study 匀琀甀搀礀漀渀洀甀氀琀椀瀀氀攀漀戀樀攀挀琀搀礀渀愀洀椀挀猀愀渀搀琀栀攀椀爀椀渀琀攀爀愀挀琀椀漀渀猀戀攀琀眀攀攀渀攀愀挀栀漀琀栀攀爀 on multiple object dynamics and their interactions between each other. 䐀漀渀攀甀猀椀渀最刀攀愀氀 Done using Real flow 漀眀愀渀搀戀爀漀甀最栀琀椀渀琀漀䴀愀礀愀昀漀爀爀攀渀搀攀爀椀渀最 and brought into Maya for rendering.
吀椀琀氀攀㨀䐀爀愀最漀渀䘀椀最甀爀椀渀攀 Title: Dragon Figurine Photogra 倀栀漀琀漀最爀愀洀洀攀琀爀礀 mmetry Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: Maya, Ⰰ 䴀攀渀琀愀氀 Mental Ray, 刀愀礀 Ⰰ Zbrush 娀戀爀甀猀栀 A 䄀䌀栀椀渀攀猀攀猀栀漀瀀 Chinese shop figurine 最甀爀椀渀攀 recreated 爀攀挀爀攀愀琀攀搀愀渀搀猀挀愀渀渀攀搀甀猀椀渀最 and scanned using アハ ート搀䌀愀琀挀栀洀漀戀椀氀攀愀瀀瀀 123d Catch mobile app. Retopologized 刀攀琀漀瀀漀氀漀最椀稀攀搀愀渀搀琀攀砀琀甀爀攀搀椀渀 and textured in Zbrush. 娀戀爀甀猀栀 䄀昀琀攀爀洀愀渀礀椀琀攀爀愀琀椀漀渀猀䤀 After many iterations I was 眀愀猀愀戀氀攀琀漀挀爀攀愀琀攀愀渀攀 able to create an efficient ϻ 挀椀攀渀琀 workflow 眀漀爀欀 漀眀琀栀愀琀爀攀琀甀爀渀攀搀洀漀爀攀 that returned more 瀀爀攀挀椀猀攀爀攀猀甀氀琀猀愀渀搀挀氀攀愀渀攀爀 precise results and cleaner meshes. 洀攀猀栀攀猀 Title: 吀椀琀氀攀㨀刀栀椀渀漀䌀爀愀戀䈀伀吀 RhinoCrab BOT Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: Maya, Ⰰ 䴀攀渀琀愀氀刀愀礀 Mental Ray Combing 䌀漀洀戀椀渀最愀爀栀椀渀漀愀渀搀愀挀爀愀戀椀渀琀漀 a rhino and a crab into a 愀爀漀戀漀琀甀猀椀渀最一唀刀䈀猀最攀漀洀攀琀爀礀 robot using NURBs geometry. This 吀栀椀猀瀀爀漀樀攀挀琀洀愀椀渀最漀愀氀眀愀猀琀漀 project main goal was to revisit 爀攀瘀椀猀椀琀洀漀搀攀氀椀渀最眀椀琀栀渀甀爀戀猀愀渀搀 modeling with nurbs and 琀愀欀攀愀搀瘀愀渀琀愀最攀漀昀琀栀攀琀漀漀氀猀愀渀搀 take advantage of the tools and methods 洀攀琀栀漀搀猀琀栀愀琀愀爀攀猀漀洀攀琀椀洀攀猀 that are sometimes more 洀漀爀攀搀椀 difficult ϻ 挀甀氀琀琀漀愀琀愀椀渀眀椀琀栀 to attain with 瀀漀氀礀最漀渀愀氀洀漀搀攀氀椀渀最 polygonal modeling. I 䤀栀漀瀀攀琀漀 hope to one 漀渀攀搀愀礀爀攀瘀椀猀椀琀琀栀椀猀瀀爀漀樀攀挀琀猀琀漀 day revisit this projects to experiment 攀砀瀀攀爀椀洀攀渀琀眀椀琀栀洀愀琀攀爀椀愀氀猀愀渀搀 with materials and 琀攀砀琀甀爀椀渀最 texturing.
Title: 吀椀琀氀攀㨀䌀爀愀猀栀攀搀匀栀椀瀀 Crashed Ship Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: Maya, Ⰰ 倀爀攀洀椀攀爀攀 Premiere, Ⰰ After 䄀昀琀攀爀䔀 Effects, û 攀挀琀猀 Ⰰ Photoshop, 倀栀漀琀漀猀栀漀瀀 Ⰰ MudBox 䴀甀搀䈀漀砀 Idea 䤀搀攀愀昀漀爀愀瘀椀搀攀漀最愀洀攀氀漀挀愀琀椀漀渀 for a video game location. Crashed 䌀爀愀猀栀攀搀猀栀椀瀀眀椀琀栀漀爀最愀渀椀挀昀攀愀琀甀爀攀猀 ship with organic features is 椀猀椀渀瘀愀搀攀搀戀礀渀愀琀甀爀攀琀栀爀漀甀最栀愀渀 invaded by nature through an open 漀瀀攀渀挀攀椀氀椀渀最 ceiling. The 吀栀攀洀愀椀渀瀀漀椀渀琀漀昀 main point of 琀栀椀猀瀀爀漀樀攀挀琀眀愀猀琀漀氀攀愀爀渀洀漀爀攀 this project was to learn more efficient 攀 ϻ 挀椀攀渀琀眀愀礀猀漀昀爀攀渀搀攀爀椀渀最漀甀琀 ways of rendering out your 礀漀甀爀椀洀愀最攀戀礀猀攀瀀愀爀愀琀椀渀最椀渀椀渀琀漀 image by separating in into 瀀愀猀猀攀猀愀渀搀挀漀洀戀椀渀椀渀最琀栀攀洀 passes and combining them in 椀渀 after 愀昀琀攀爀攀 effects. û 攀挀琀猀
Title: 吀椀琀氀攀㨀一攀漀渀䨀甀渀最氀攀 Neon Jungle 2, Ⰰ Foamtopia, 䘀漀愀洀琀漀瀀椀愀 Ⰰ Neon 一攀漀渀圀漀渀搀攀爀氀愀渀搀 Wonderland 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 Software used: Maya, Ⰰ Mental 䴀攀渀琀愀氀刀愀礀 Ray, Ⰰ Photoshop, 倀栀漀琀漀猀栀漀瀀 Ⰰ 䄀昀琀攀爀 After 䔀 Effects û 攀挀琀猀 䤀渀琀爀漀猀攀焀甀攀渀挀攀猀琀栀愀琀眀攀爀攀挀爀攀愀琀攀搀琀漀瀀爀漀洀漀琀攀氀漀挀愀氀 Intro sequences that were created to promote local 䔀䐀䴀 EDM 猀栀漀眀猀 shows. Most 䴀漀猀琀漀昀琀栀攀琀椀洀攀琀栀攀愀渀椀洀愀琀椀漀渀猀眀攀爀攀 of the time the animations were 昀漀氀漀眀攀搀戀礀昀漀漀琀愀最攀琀愀欀攀渀搀甀爀椀渀最琀栀攀挀漀渀挀攀爀琀猀 followed by footage taken during the concerts. 一攀漀渀 Neon 䨀甀渀最氀攀 愀渀搀䘀漀愀洀琀漀瀀椀愀眀攀爀攀挀爀攀愀琀攀搀攀砀挀氀甀猀椀瘀攀氀礀椀渀 Jungle 2 and Foamtopia were created exclusively in 愀昀琀攀爀攀 after effects û 攀挀琀猀眀栀椀氀攀一攀漀渀圀漀渀搀攀爀氀愀渀搀栀愀猀戀攀攀渀洀漀搀攀氀攀搀 while Neon Wonderland has been modeled 椀渀䴀愀礀愀 in Maya. 一攀漀渀圀漀渀搀攀爀氀愀渀搀戀攀最椀渀猀眀椀琀栀琀栀攀挀愀洀攀爀愀 Neon Wonderland begins with the camera flying 礀椀渀最琀栀爀漀甀最栀琀栀攀爀愀戀戀椀琀栀漀氀攀眀栀椀挀栀椀猀 through the rabbit hole which is filled 氀攀搀眀椀琀栀最氀漀眀椀渀最 with glowing 洀甀猀栀爀漀漀洀猀愀渀搀攀渀搀猀眀椀琀栀琀栀攀挀愀洀攀爀愀猀攀攀椀渀最琀栀攀 mushrooms and ends with the camera seeing the 戀爀椀最栀琀氀礀氀椀琀眀漀爀氀搀猀攀攀渀椀渀琀栀攀爀攀渀搀攀爀愀戀漀瘀攀 brightly lit world seen in the render above. As 䄀猀琀栀攀 the 挀愀洀攀爀愀洀漀瘀攀猀昀漀爀眀愀爀搀愀渀搀昀漀挀甀猀攀猀漀渀琀栀攀氀漀最漀 camera moves forward and focuses on the logo, Ⰰ 搀愀礀氀椀最栀琀挀栀愀渀最攀猀琀漀渀椀最栀琀愀渀搀攀砀瀀漀猀攀猀琀栀攀氀漀最漀猀 daylight changes to night and exposes the logos 最氀漀眀椀渀最昀攀愀琀甀爀攀猀眀栀椀挀栀椀氀甀洀椀渀愀琀攀琀栀攀猀甀爀漀甀渀搀椀渀最猀 glowing features which illuminate the surroundings.
Title: 吀椀琀氀攀㨀䘀氀礀椀渀最䐀攀猀琀爀漀礀攀爀 Flying Destroyer Software 匀漀昀琀眀愀爀攀甀猀攀搀㨀䴀愀礀愀 used: Maya, Ⰰ3ds アハ ート搀猀䴀愀砀 Max, Ⰰ Zbrush, 娀戀爀甀猀栀 Ⰰ 倀爀攀洀椀攀爀攀 Premiere, Ⰰ After 䄀昀琀攀爀䔀 Effects, û 攀挀琀猀 Ⰰ 唀渀爀攀愀氀䔀渀最椀渀攀㐀 Unreal Engine 4, Ⰰ CrazyBump, 䌀爀愀稀礀䈀甀洀瀀 Ⰰ Photoshop 倀栀漀琀漀猀栀漀瀀 A 䄀挀漀渀挀攀瀀琀昀漀爀愀昀甀琀甀爀椀猀琀椀挀愀攀爀椀愀氀猀栀椀瀀戀愀猀攀搀漀渀 concept for a futuristic aerial ship based on WW2 圀圀 渀愀瘀礀猀栀椀瀀 navy ship. The 吀栀攀昀漀挀甀猀漀昀琀栀椀猀瀀爀漀樀攀挀琀眀愀猀 focus of this project was hard 栀愀爀搀猀甀爀昀愀挀攀洀漀搀攀氀椀渀最愀渀搀琀栀攀琀爀攀愀琀洀攀渀琀漀昀 surface modelling and the treatment of 昀漀爀洀猀 forms. 吀栀攀洀漀搀攀氀眀愀猀昀攀愀琀甀爀攀搀椀渀琀栀攀椀渀琀爀漀昀漀爀愀 The model was featured in the intro for a musical 洀甀猀椀挀愀氀最爀漀甀瀀挀愀氀攀搀 group called "Protent ᰠ 倀爀漀琀攀渀琀匀礀渀挀 Sync"to ᴠ 琀漀戀甀椀氀搀甀瀀 build up 琀栀攀愀甀搀椀攀渀挀攀猀愀渀琀椀挀椀瀀愀琀椀漀渀戀攀昀漀爀攀琀栀攀最爀漀甀瀀 the audiences anticipation before the group came 挀愀洀攀漀渀琀漀瀀氀愀礀 on to play. 吀栀攀瀀椀攀挀攀猀甀猀攀搀椀渀琀栀攀洀漀搀攀氀 The pieces used in the model have 栀愀瘀攀戀攀攀渀爀攀瀀甀爀瀀漀猀攀搀琀漀戀甀椀氀搀愀猀瀀愀挀攀猀栀椀瀀 been repurposed to build a spaceship which 眀栀椀挀栀眀愀猀愀甀搀椀漀爀攀愀挀琀椀瘀攀愀渀搀瀀爀漀樀攀挀琀攀搀漀渀琀漀琀栀攀 was audio reactive and projected onto the custom 挀甀猀琀漀洀戀甀椀氀琀猀琀愀最攀 built stage, Ⰰ designed 搀攀猀椀最渀攀搀猀瀀攀挀椀 specifically 挀愀氀礀琀漀眀漀爀欀 to work 眀椀琀栀琀栀攀愀渀椀洀愀琀椀漀渀,vith the animation.
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